In the pantheon of turn-based strategy games, few franchises have maintained the sticky, explosive charm of Worms. Since the original game launched on the Amiga in 1995, Team17 has experimented with 3D environments, real-time elements, and even RPG mechanics. However, for many fans, the golden era of the series remains the 2D era.
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In Worms W.M.D, you control a team of worms as they battle it out against other teams in a quest for dominance. The game features a range of modes, including: Worms W.M.D
Vehicles completely change the risk/reward calculation. Do you waste a turn positioning a helicopter, or do you use that turn to fire a Bazooka? Crucially, vehicles can be destroyed, trapping the worm inside for an easy follow-up kill. Worms W
Vehicles: For the first time, worms can hop into tanks, helicopters, and mechs. These vehicles provide mobility and devastating firepower, though they can be hijacked by savvy opponents. “Best in a decade” (Eurogamer) – The vehicles
Materials: You collect crafting ingredients (like "Bogggy Special Sauce" or "Sticky Donkey Paste") from crates or by dismantling existing weapons.