Starsector Additional Console Commands Better //free\\ May 2026
The Ctrl+Alt+Delete of the Sector: Why "Additional Console Commands" is the Upgrade Your Playthrough Needs
In the sprawling, ruthless void of the Starsector sector, the Console Commands mod has long been a staple for players. Whether used for debugging a faulty mod, recovering a save file corrupted by a bug, or simply roleplaying as an invincible hegemony admiral, the console is the ultimate equalizer.
Instead of farming XP for weeks, players can fine-tune their character's growth: : Scales your level to reach the cap of 15 faster. AddStoryPoints Story Points for permanent hullmods or avoiding hostile encounters. AddOfficer : Allows you to spawn high-level starsector additional console commands better
- Hidden Vanilla Commands: Functions built into the mod that aren't listed in the default
helpmenu. - Mod-Specific Extensions: Commands added by mods like Nexerelin, Industrial Evolution, or Tahlan Shipworks.
- Dev Mode: Scripting commands that allow you to alter the game’s logic, not just its economy.
Tips, gotchas and best practices
- Save before using powerful commands (especially setPlayerFaction, replaceShip, mission completion).
- Many IDs are case-sensitive and use internal names (e.g., hull IDs, market IDs). Use listEntities to discover IDs.
- Some commands depend on mod-specific APIs — Additional Console Commands or Better Console Commands may add variants or safety checks; consult the mod’s readme for exact syntax.
- Mods can override command names/behavior; if a command fails, check mod-provided command lists or the log for errors.
- Repeatedly spawning heavy fleets can cause performance issues; use small numbers for testing.
Save this sequence in a text file and paste into console as needed. The Ctrl+Alt+Delete of the Sector: Why "Additional Console
- Add specific cargo (fuel, supplies, commodities).
- Example: campaign.givePlayerCargo("fuel", 500)