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Key Features:

Beyond connectivity, 6.2.3 introduced several "quality of life" and technical improvements to the modeling experience:

In the SpeedTree ecosystem, the "Cinema" edition is distinguished from the "Games" version by its focus on offline rendering

  • Grass & Ground Cover:

    3. Project Workflow (High-level)

    1. Create new SpeedTree file (File → New → Cinema template).
    2. Block out main trunk and major branches using trunk and branch generators.
    3. Add secondary/tertiary branching and tweak distribution parameters.
    4. Place leaf instances or cluster cards and edit shape/textures.
    5. Adjust materials and texture maps (diffuse, normal, opacity, specular).
    6. Set wind/animation, generate LODs and billboards.
    7. Export geometry, maps, and animations for your renderer or game engine.