The release of RTGI 0.17.0.2 by Pascal Gilcher (better known as Marty McFly) marked a significant refined moment in the history of the ReShade Ray Traced Global Illumination shader. Released on October 30, 2020, this version served as a critical beta update for the iMMERSE Pro suite, providing high-end graphical enhancements for gamers looking to bring ray-traced lighting to older or non-native titles. The Evolution of Lighting: What RTGI 0.17.0.2 Delivered
Previous versions relied on static stepping. 01702 introduces predictive clock gating. Early testing shows a 12% improvement in sustained PCIe throughput when the die temperature exceeds 80°C. This is the primary reason for the "hot" label—the chip is designed to run hotter, faster. rtgi 01702 release hot
Disable Anti-Aliasing: Many games require you to disable in-game MSAA for the depth buffer (and thus RTGI) to work properly. The release of RTGI 0
, a popular screen-space ray tracing shader developed by Pascal Gilcher (Marty McFly) for ReShade. Released in October 2020, this version significantly improved temporal stability and light bouncing for non-native ray tracing in games. 1. Acquisition & Prerequisites RTGI is a paid shader distributed via Pascal Gilcher's Patreon Subscription: Dynamic Clock Modulation (DCM) v3 Previous versions relied