Rtgi 0.17.0.2 Release -
RTGI 0.17.0.2 a specific beta update for the Ray Traced Global Illumination (RTGI) shader created by graphics modder Pascal Gilcher (also known as Marty McFly . This shader is used through
These changes mean that the "shimmering" effect often seen in earlier ray-tracing injections is now much less intrusive. The shader handles complex geometry more gracefully, ensuring that light bounces look natural rather than flickering. Performance Improvements rtgi 0.17.0.2 release
3. Bounce Count
This is the secret sauce of RTGI. It controls how many times light "bounces" off surfaces. RTGI 0
Getting the Most Out of RTGI 0.17.0.2: A Guide to the Latest Ray-Traced Global Illumination Update No effect visible: ensure depth buffer is shared
RTGI is a state-of-the-art post-processing shader for the ReShade universal injector. It brings realistic lighting to games by physically simulating how light interacts with the environment through:
- No effect visible: ensure depth buffer is shared correctly (game compatibility), ReShade is installed properly, and RTGI is enabled in the chain.
- Crashes or GPU errors: try a different ReShade build, disable conflicting shaders, update GPU drivers.
- Preset looks wrong for a specific game: use the author’s game presets if available or slightly lower intensity/bounce to match original lighting.
- Rays/Samples: increase for better quality, at higher cost.
- Denoiser/Temporal settings: tune to remove flicker without smudging details.
- AO/Intensity/Bounce parameters: to control occlusion strength and indirect light contribution.
Warning: Do not overwrite an older version without deleting the previous .cache folder in your game directory. Some users reported shader compilation errors that were resolved by a clean install.
