Rtgi 0.17.0.2 |link| -
RTGI 0.17.0.2 refers to a specific beta version of the Ray Tracing Global Illumination shader, a popular graphics mod for PC games created by developer Pascal Gilcher (also known as Marty McFly).
- Use
UniformD3D11DepthBuffer= ON in ReShade settings - Or use the
qUINT_depthshader to copy depth manually
3. Installation
Step 1 – Install ReShade
- Download ReShade setup from reshade.me
- Run it → select your game’s
.exe - Choose DirectX 10/11/12 (most common) or OpenGL/Vulkan as needed
- Select all effect packages or at minimum
Standard effects+qUINT - Finish installation
, was designed to bring screen-space ray tracing effects to older or non-RTX titles like Grand Theft Auto V Alien: Isolation Key Details & Access Developer: Pascal Gilcher (Marty McFly). Official Source: The shader is distributed exclusively through Pascal Gilcher's Patreon rtgi 0.17.0.2
Have you tested RTGI 0.17.0.2 in a unique game? Share your screenshots and performance logs in the community forums. RTGI 0
Diffuse & Specular Simulation: Accurately models both soft, scattered light (diffuse) and sharp, reflective glints (specular). 🛠️ How It Works Use UniformD3D11DepthBuffer = ON in ReShade settings Or
Installation Guide: Getting RTGI 0.17.0.2 Running
Because RTGI is a paid shader (available via Patreon), the installation process differs from standard free ReShade effects.
// Before: float step = 0.5;
// After:
float adaptiveStep = lerp(0.2, 0.8, roughness);
RTGI 0.17.0.2: Revolutionizing Real-Time Global Illumination