11 New - Resident Evil 3 Directx
Since you are looking for a DirectX 11 feature for a Resident Evil 3 remake modification or shader pack, the most impactful and technically impressive feature you can implement is Hardware Ray-Traced Global Illumination (RTGI) via Ray Queries.
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Alternative "Solid" Feature: Volumetric Blood Decals
If Ray Tracing is too performance-heavy, a solid feature for the "Horror" aspect is Dynamic Volumetric Fluid Simulation on surfaces. Since you are looking for a DirectX 11
Higher Frame Rates: DX11 typically delivers better average FPS and fewer micro-stutters compared to the DX12 version. Depth Buffer: To reconstruct world positions
- Depth Buffer: To reconstruct world positions.
- Normal Buffer: To determine surface angles.
- Albedo/Diffuse Texture: To sample surface colors for color bleeding.
- Scene Color: The current lit frame.
Troubleshooting Common DX11 Issues
Even with the "new" tweaks, you might encounter quirks. Here is the fix list.