Ninja | Ripper 2.0.13
Ninja Ripper 2.0.13 (NR2) is an experimental utility designed to extract 3D geometry, textures, and shaders from video games for research and creative exploration
- Input Assembly Stage: This is where the game sends vertex data (geometry) to the GPU. The data typically includes:
“2.0.13 is my go-to for ripping from DX11 titles. It’s stable, fast, and the texture extraction is finally reliable. Just don’t expect perfect rigs.” — Polycount user “VertexWrangler” Ninja Ripper 2.0.13
: Saves meshes, textures, and shaders sent for rendering. It can capture objects both within and outside the current camera view, depending on the game engine. Multiple Ripping Methods Normal Rip : Standard extraction based on what is currently rendered. : A backup method (often mapped to the Ninja Ripper 2
Master 3D Extraction: A Guide to Ninja Ripper 2.0.13 For 3D artists, modders, and game researchers, the ability to study professional assets in-situ is invaluable. Ninja Ripper 2.0.13 Input Assembly Stage: This is where the game
