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function drawParticlesAndEffects() // ground dust when landing if(!isOnGround && playerVel > 5 && playerY+PLAYER_SIZE >= GROUND_Y-5) for(let i=0;i<3;i++) ctx.fillStyle = `rgba(220,140,60,$0.6-Math.random()*0.3)`; ctx.fillRect(PLAYER_X-5+Math.random()*15, GROUND_Y-3+Math.random()*6, 4,3); // spawn configuration let spawnCounter = 0; let baseSpawnDelay = 55; // frames between spawn attempts (roughly 0.9 sec at 60fps) let currentSpawnDelay = 55;👉 Found a dead link? Try searching “geometry dash unblocked github.io 2026” – new forks appear weekly. geometry dash unblocked github io