College Daze Game Wiki ((install)) Direct
College Daze " refers to several distinct media and games, this wiki-style overview covers the most prominent versions: the modern adult choose-your-own-adventure (CYOA) game and the classic 1949 pinball machine. 1. College Daze: Follow the Light (Modern CYOA Game)
In College Daze, players create their own character, choosing their appearance, personality traits, and academic major. The game takes place over a period of four years, with each year divided into semesters. Players must balance their academic responsibilities, social life, and part-time job to succeed in the game. college daze game wiki
: Though often confused by name, this was a pioneering open-world sandbox game for the ZX Spectrum where players navigated a school day while avoiding the headmaster. Monster Island Buddies College Daze " refers to several distinct media
- Academics: Players must attend classes, complete assignments, and study for exams to earn good grades.
- Social Life: Players can interact with other characters, form relationships, and join clubs and organizations to enhance their social life.
- Part-time Job: Players must work part-time to earn money, which can be used to purchase items, pay bills, and finance their education.
- Personal Life: Players must manage their character's physical and mental health, including eating, sleeping, and exercising.
has a "bimbofication" path that can last for varying lengths of time. has a "bimbofication" path that can last for
- The original MS-DOS version is considered abandonware and can be found on IF archive sites.
- Some modern interactive fiction platforms host fan remakes or inspired games under the same title.
The Love Interests
Unlike realistic dating sims, College Daze allows you to romance faculty and inanimate objects.
: You can choose to work out with her and potentially invite and Mrs. Maywood to join. Apprentice Scenes: Scenes involving , , and are accessible as "training" throughout the game.
Spoiler Toggles: Since many players want to know the effects without ruining the story, include a "Reveal Consequences" toggle that hides the outcome until clicked. Why this is useful: