Cg Cookie - Introduction To Character Modeling In Blender -
CG Cookie's "Introduction to Character Modeling in Blender" course guides learners through a professional workflow to create a character from scratch, covering base mesh generation, sculpting, and retopology. The curriculum features techniques such as using the Skin Modifier, Dynamic Topology, and the Rigify add-on for a complete, pose-ready model. For more information, visit Introduction to Character Modeling - CG Cookie
- Overview of Blender's interface and navigation
- Understanding the basics of character modeling
- Setting up the project and reference images
3. Core Curriculum Breakdown
Module 1: Preparation & Reference
- Sourcing or creating character reference sheets (front, side, back).
- Setting up Blender’s workspace for character modeling (orthographic views, symmetry).
- Understanding character proportions and silhouette.
2. The Base Mesh
Rather than sculpting from a sphere (a common workflow in ZBrush), this CG Cookie course often focuses on a poly-by-poly modeling approach. CG Cookie - Introduction to Character Modeling in Blender
Course Outline:
- Understanding Anatomy and Proportion: Before you start modeling, it's essential to understand the basics of human anatomy and proportion. Study the structure of the human body, including the skeletal system, muscles, and proportions.
- Using Reference Images: Collect reference images of the character you want to model. This will help you get a better understanding of the character's anatomy, proportion, and overall look.
- Creating a Blockout: Start by creating a blockout of your character using simple shapes such as cubes, cylinders, and spheres. This will help you get a sense of the character's overall proportion and pose.
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