Cg Cookie - Introduction To Character Modeling In Blender -

CG Cookie's "Introduction to Character Modeling in Blender" course guides learners through a professional workflow to create a character from scratch, covering base mesh generation, sculpting, and retopology. The curriculum features techniques such as using the Skin Modifier, Dynamic Topology, and the Rigify add-on for a complete, pose-ready model. For more information, visit Introduction to Character Modeling - CG Cookie

3. Core Curriculum Breakdown

Module 1: Preparation & Reference

2. The Base Mesh

Rather than sculpting from a sphere (a common workflow in ZBrush), this CG Cookie course often focuses on a poly-by-poly modeling approach. CG Cookie - Introduction to Character Modeling in Blender

Course Outline:

  1. Understanding Anatomy and Proportion: Before you start modeling, it's essential to understand the basics of human anatomy and proportion. Study the structure of the human body, including the skeletal system, muscles, and proportions.
  2. Using Reference Images: Collect reference images of the character you want to model. This will help you get a better understanding of the character's anatomy, proportion, and overall look.
  3. Creating a Blockout: Start by creating a blockout of your character using simple shapes such as cubes, cylinders, and spheres. This will help you get a sense of the character's overall proportion and pose.

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